These were class-specific skills that were only learnable through rare Occult Scrolls. However, Skill Capacity was introduced as a limit on the number of skills that any one unit could learn. In Fire Emblem: Path of Radiance, skills were reintroduced in a more similar way to as in the SNES games. Path of Radiance See also: List of Skills in Fire Emblem: Path of Radiance In Fire Emblem: The Sacred Stones, skills particular to characters do not exist as in the prior games, only certain classes have associated skills. The Sacred Stones See also: List of Skills in Fire Emblem: The Sacred Stones Notably, Pursuit is no longer a skill and all characters can Follow-Up Attack. Skills can now be learned from Manuals or gained from equippable weapons, but Rings no longer give skills. There still exist skills that are inherent to a class and skills that are inherent to a character, but since there is no second generation, functionally these skills are treated the same. In Fire Emblem: Thracia 776, skills work much the same way as in Genealogy of the Holy War. Thracia 776 See also: List of Skills in Fire Emblem: Thracia 776 For example, the Killer Bow gives the user the Critical skill. Skills can also be gained from equipping Rings or certain weapons. Skills cannot be removed or assigned, but Citizen skills are inherited by Child Characters. In Fire Emblem: Genealogy of the Holy War, skills are divided into Soldier skills, which all units in a particular Class possess, and Citizen skills, which are inherent to the character and do not depend on their class. Genealogy of the Holy War See also: List of Skills in Fire Emblem: Genealogy of the Holy War These include the Rescue and Rally commands.
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